Zero

a universe of stories.

enter
What Zero is

One sky.
Many stories.

Zero is the universe.

Every story lives inside it.

None of them live anywhere else.

It is built to outlast its maker.

The Map

Threads in the dark.

Dibang Valley Diaries
a comic, forming
Emuli
a play, on stage
a film, in motion
live action
unnamed
soon
unnamed
soon
Forms it takes

Every story arrives in many bodies.

01
Comic
first form
Where every story arrives. Drawn, inked, printed.
02
Film
animation and live action
The world made to move. Long form. Big screen. The myth in light.
03
App
talk to the world
Speak to the characters. Step into their day. Carry the universe in your pocket.
04
Game
walk inside it
Move through the worlds. Choose a path. Become someone the canon remembers.
05
Theatre
breath and stage
Live bodies. Live audience. The myth performed in a room. Closer than any screen.
06
Music
sound of the universe
Albums and scores from inside the worlds. The voice of each story made audible.
07
Merchandise
objects of the world
Figures. Prints. Talismans. Apparel. The story made into something you can hold.
08
Theme park
places you can visit
Walk into the universe. Eat its food. Sleep beneath its sky. The world made physical.
09
Books
deep canon
Novels, art books, lore. The universe in print. For readers who want to go further.
10
Licensing
others build inside it
Brands, creators, partners enter Zero with care. The world opens, story by story.
Most studios make products.
Zero makes a sky.
on intent
Step inside

Three ways to enter the world.

Stories
Read the lives that move through Zero.
Three centuries. Four protagonists. One sky over all of them.
enter →
Comics
See the first pages of Dibang Valley Diaries.
The Temujin prologue. Drawn, inked, in motion.
view →
Map
Walk the geography of Arun's exile.
Roing. Anini. The Seven Lakes. Where the story turns.
explore →
A myth, scaled
for this century.
on scale